Sets a ped or an object totally invincible. It doesn't take any kind of damage. Peds will not ragdoll on explosions and the tazer animation won't apply either. If you use this for a ped and you wan
Calling this function disables collision between two entities. The importance of the order for entity1 and entity2 is unclear. The third parameter, `thisFrame`, decides whether the collision is to be
Sets a ped or an object totally invincible. It doesn't take any kind of damage. Peds will not ragdoll on explosions and the tazer animation won't apply either. If you use this for a ped and you wan
Calling this function disables collision between two entities. The importance of the order for entity1 and entity2 is unclear. The third parameter, `thisFrame`, decides whether the collision is to be