Config = {}
Config.Objects = {
["cone"] = {model = `prop_roadcone02a`, freeze = false},
["barrier"] = {model = `prop_barrier_work06a`, freeze = true},
["roadsign"] = {model = `prop_snow_sign_road_06g`, freeze = true},
["tent"] = {model = `prop_gazebo_03`, freeze = true},
["light"] = {model = `prop_worklight_03b`, freeze = true},
}
Config.MaxSpikes = 5
Config.HandCuffItem = 'handcuffs'
Config.CuffKeyItem = "cuffkeys"
Config.TieItem = 'ziptie'
Config.CutTieItem = 'flush_cutter'
Config.CutCuffItem = 'bolt_cutter'
Config.BrokenCuffItem = 'broken_handcuffs'
Config.BreakOutCuffing = {active = true, duration = math.random(2500,5000), pos = math.random(10, 30), width = math.random(10, 20)}
Config.BreakoutMinigame = 'qb-minigames' -- 选择手铐逃脱小游戏 : qb-skillbar / qb-minigames (技能条) / ps-ui (圆圈) / ox_lib
Config.SkillbarConfig = {difficulty = 'medium', keys = 'wasd'} -- 如果小游戏是 qb-minigames 则选择尝试次数
Config.PSUIConfig = {numcircle = 2, ms = 20} -- 如果小游戏是 ps-ui 则选择圆圈数量和毫秒数
Config.OXLibConfig = {difficulty = 'medium', inputs = {'w', 'a', 's', 'd'}} -- 如果小游戏是 ox_lib 则选择难度和输入字符
Config.TargetSystem = 'ox_target' -- 选择使用的瞄准系统 : qb-target / qtarget / ox_target
Config.ContextSystem = 'ox_lib' -- 选择使用的菜单系统 : qb-menu / ox_lib
Config.DrawText = {sys = 'ox_lib', position = 'left'} -- 选择使用的显示文本系统 : qb-core / ox_lib 以及显示文本的位置
Config.ProgressBar = 'progressbar' -- 选择进度条系统 : progressbar / ox_lib
Config.Inventory = 'ox_inventory ' -- 选择使用的物品栏系统 : qb-inventory / new-qb-inventory / ps-inventory / ox_inventory
Config.StashSettings = {maxweight = 4000000, slots = 30,} -- 钥匙柜的设置,最大重量和格子数量
Config.Debug = false -- 启用/禁用调试区域
Config.CuffCooldown = 5 -- 设置手铐冷却时间,防止手铐滥用
Config.DisableSprintJump = true -- 抓获玩家时禁止跳跃和奔跑
Config.AlcoholTesterName = "alcoholtester" -- 酒精测试仪物品名称
Config.AlcoholReleaseInterval = {min = 5, promille = 0.02} -- 根据给定的酒精含量(‰),以分钟为单位释放酒精的时间间隔
Config.EnableVersionCheck = true -- 启用或禁用从github获取版本检查
Config.OwnedPoliceCars = true -- 生成的警察车辆是否为玩家所有?
-- itemname = 物品名称
-- propname = 用于手铐的模型
-- needkey = 破除手铐是否需要钥匙?如果为true,则会给钥匙
-- keyitem = 用于破除手铐的物品
-- cufftype = 手铐动画类型。19 - 玩家被冻结 / 49 - 玩家可以带着手铐移动
Config.CuffItems = {
['handcuffs'] = {itemname = "handcuffs", propname = "p_cs_cuffs_02_s", needkey = true, keyitem = "cuffkeys", cufftype = 19 },
['ziptie'] = {itemname = "ziptie", propname = "ba_prop_battle_cuffs", needkey = false, keyitem = "flush_cutter", cufftype = 49}
}
Config.BlipColors = {
['police'] = 29, -- 深蓝
['bcso'] = 47, -- 橙色
['sasp'] = 2, -- 绿色
['ambulance'] = 1 -- 红色
}
Config.FuelScript = 'ps-fuel'
Config.LicenseRank = 2
Config.BlockWallThermals = true -- true/false; 降低热成像相机强度以防止穿透墙壁或隧道
Config.UseTarget = GetConvar('UseTarget', 'false') == 'true'
Config.GaragePedModel = "s_m_y_hwaycop_01"
Config.Locations = {
["duty"] = {
[1] = vector3(441.85, -981.95, 31.88), -- LSPD
[2] = vector3(-447.73, 6015.58, 32.28), -- BCSO
[3] = vector3(1832.68, 3678.4, 34.28), -- Sandy
},
["vehicle"] = {
[1] = vector4(442.1, -1013.92, 28.63, 184.47), -- LSPD
[2] = vector4(-458.86, 6031.5, 31.34, 139.15), --BCSO
[3] = vector4(1858.95, 3681.95, 33.83, 219.83), -- Sandy
},
["vehspawn"] = { -- The numbers [1] must match the numbers in [vehicle]
[1] = vector4(442.4, -1025.02, 28.29, 4.11), -- LSPD
[2] = vector4(-474.63, 6030.38, 30.95, 226.12), -- BCSO
[3] = vector4(1850.89, 3673.04, 33.37, 211.26), -- Sandy
},
["stash"] = {
[1] = vector3(461.13, -995.88, 30.69), -- LSPD
[2] = vector3(-438.73, 6008.25, 36.99), -- BCSO
[3] = vector3(1837.89, 3688.08, 34.19), -- Sandy
},
["impound"] = {
[1] = vector3(479.08, -1022.54, 28.01),
[2] = vector3(1822.14, 3689.16, 33.97),
},
["helicopter"] = {
[1] = vector4(460.24, -980.18, 43.69, 181.43), -- LSPD
[2] = vector4(-462.15, 5994.77, 31.25, 134.84), -- BCSO
},
["helispawn"] = { -- The numbers [1] must match the numbers in [helicopter]
[1] = vector4(449.16, -981.23, 43.69, 165.79), -- LSPD
[2] = vector4(-475.18, 5988.43, 31.72, 317.27), -- BCSO
},
["armory"] = {
[1] = vector3(482.51, -995.62, 30.69), -- LSPD
[2] = vector3(-444.12, 6013.53, 37.00), -- BCSO
[3] = vector3(1836.2, 3687.01, 34.19), -- Sandy
},
["trash"] = {
[1] = vector3(440.15, -978.25, 30.66), -- LSPD
},
["fingerprint"] = {
[1] = vector3(473.12, -1007.48, 26.27), -- LSPD
[2] = vector3(-452.22, 5997.96, 27.58), --BCSO
},
["evidence"] = {
[1] = vector3(472.79, -993.10, 26.27), -- LSPD
[2] = vector3(-452.87, 5999.38, 37.00), -- BCSO
[3] = vector3(1817.97, 3672.25, 34.2), -- Sandy
},
["labs"] = {
[1] = vector3(483.49, -988.62, 31.06), -- LSPD
},
["stations"] = {
[1] = {label = "洛圣都警察局", coords = vector4(428.23, -984.28, 29.76, 3.5), sprite= 137, scale= 0.7, colour= 29},
-- [2] = {label = "San Andreas State Prison", coords = vector4(1845.903, 2585.873, 45.672, 272.249), sprite= 137, scale= 0.7, colour= 1},
-- [3] = {label = "Blaine County Sheriffs Office", coords = vector4(-448.26, 6007.83, 44.01, 225.93), sprite= 137, scale= 0.7, colour= 47},
},
}
Config.RepairStations = {
enabled = true,
withanim = false,
locations = {
[1] = {
jobtype = 'leo', -- jobtype that can use this station or public to be used by everyone
pedhash = 's_m_m_fibsec_01', -- ped hash to be used as repair guy
pedloc = vector4(480.39, -996.65, 30.69, 87.97), -- location where the ped will be spawned
walkto = vector4(487.31, -996.93, 30.69, 274.41), -- location where the ped will walk to repair
},
[2] = {
jobtype = 'public', -- jobtype that can use this station or public to be used by everyone
pedhash = 'u_m_y_gunvend_01', -- ped hash to be used as repair guy
pedloc = vector4(16.37, -1111.51, 29.8, 254.8), -- location where the ped will be spawned
walkto = vector4(15.32, -1105.86, 29.8, 215.82), -- location where the ped will walk to repair
}
}
}
Config.PoliceHelicopters = {
-- Garage 1 helis (LSPD)
[1] = {
['polmav'] = {label = "Police Maverick", ranks = {3,4}, livery = 0, price = 10},
['buzzard2'] = {label = "Buzzard", ranks = {4}, livery = 1, price = 50},
},
-- Garage 2 helis (BCSO)
[2] = {
['polmav'] = {label = "Police Maverick", ranks = {3,4}, livery = 0, price = 10},
['buzzard2'] = {label = "Buzzard", ranks = {4}, livery = 1, price = 50},
}
}
Config.SecurityCameras = {
hideradar = false,
cameras = {
[1] = {label = "Pacific Bank CAM#1", coords = vector3(257.45, 210.07, 109.08), r = {x = -25.0, y = 0.0, z = 28.05}, canRotate = false, isOnline = true},
[2] = {label = "Pacific Bank CAM#2", coords = vector3(232.86, 221.46, 107.83), r = {x = -25.0, y = 0.0, z = -140.91}, canRotate = false, isOnline = true},
[3] = {label = "Pacific Bank CAM#3", coords = vector3(252.27, 225.52, 103.99), r = {x = -35.0, y = 0.0, z = -74.87}, canRotate = false, isOnline = true},
[4] = {label = "Limited Ltd Grove St. CAM#1", coords = vector3(-53.1433, -1746.714, 31.546), r = {x = -35.0, y = 0.0, z = -168.9182}, canRotate = false, isOnline = true},
[5] = {label = "Rob's Liqour Prosperity St. CAM#1", coords = vector3(-1482.9, -380.463, 42.363), r = {x = -35.0, y = 0.0, z = 79.53281}, canRotate = false, isOnline = true},
[6] = {label = "Rob's Liqour San Andreas Ave. CAM#1", coords = vector3(-1224.874, -911.094, 14.401), r = {x = -35.0, y = 0.0, z = -6.778894}, canRotate = false, isOnline = true},
[7] = {label = "Limited Ltd Ginger St. CAM#1", coords = vector3(-718.153, -909.211, 21.49), r = {x = -35.0, y = 0.0, z = -137.1431}, canRotate = false, isOnline = true},
[8] = {label = "24/7 Supermarkt Innocence Blvd. CAM#1", coords = vector3(23.885, -1342.441, 31.672), r = {x = -35.0, y = 0.0, z = -142.9191}, canRotate = false, isOnline = true},
[9] = {label = "Rob's Liqour El Rancho Blvd. CAM#1", coords = vector3(1133.024, -978.712, 48.515), r = {x = -35.0, y = 0.0, z = -137.302}, canRotate = false, isOnline = true},
[10] = {label = "Limited Ltd West Mirror Drive CAM#1", coords = vector3(1151.93, -320.389, 71.33), r = {x = -35.0, y = 0.0, z = -119.4468}, canRotate = false, isOnline = true},
[11] = {label = "24/7 Supermarkt Clinton Ave CAM#1", coords = vector3(383.402, 328.915, 105.541), r = {x = -35.0, y = 0.0, z = 118.585}, canRotate = false, isOnline = true},
[12] = {label = "Limited Ltd Banham Canyon Dr CAM#1", coords = vector3(-1832.057, 789.389, 140.436), r = {x = -35.0, y = 0.0, z = -91.481}, canRotate = false, isOnline = true},
[13] = {label = "Rob's Liqour Great Ocean Hwy CAM#1", coords = vector3(-2966.15, 387.067, 17.393), r = {x = -35.0, y = 0.0, z = 32.92229}, canRotate = false, isOnline = true},
[14] = {label = "24/7 Supermarkt Ineseno Road CAM#1", coords = vector3(-3046.749, 592.491, 9.808), r = {x = -35.0, y = 0.0, z = -116.673}, canRotate = false, isOnline = true},
[15] = {label = "24/7 Supermarkt Barbareno Rd. CAM#1", coords = vector3(-3246.489, 1010.408, 14.705), r = {x = -35.0, y = 0.0, z = -135.2151}, canRotate = false, isOnline = true},
[16] = {label = "24/7 Supermarkt Route 68 CAM#1", coords = vector3(539.773, 2664.904, 44.056), r = {x = -35.0, y = 0.0, z = -42.947}, canRotate = false, isOnline = true},
[17] = {label = "Rob's Liqour Route 68 CAM#1", coords = vector3(1169.855, 2711.493, 40.432), r = {x = -35.0, y = 0.0, z = 127.17}, canRotate = false, isOnline = true},
[18] = {label = "24/7 Supermarkt Senora Fwy CAM#1", coords = vector3(2673.579, 3281.265, 57.541), r = {x = -35.0, y = 0.0, z = -80.242}, canRotate = false, isOnline = true},
[19] = {label = "24/7 Supermarkt Alhambra Dr. CAM#1", coords = vector3(1966.24, 3749.545, 34.143), r = {x = -35.0, y = 0.0, z = 163.065}, canRotate = false, isOnline = true},
[20] = {label = "24/7 Supermarkt Senora Fwy CAM#2", coords = vector3(1729.522, 6419.87, 37.262), r = {x = -35.0, y = 0.0, z = -160.089}, canRotate = false, isOnline = true},
[21] = {label = "Fleeca Bank Hawick Ave CAM#1", coords = vector3(309.341, -281.439, 55.88), r = {x = -35.0, y = 0.0, z = -146.1595}, canRotate = false, isOnline = true},
[22] = {label = "Fleeca Bank Legion Square CAM#1", coords = vector3(144.871, -1043.044, 31.017), r = {x = -35.0, y = 0.0, z = -143.9796}, canRotate = false, isOnline = true},
[23] = {label = "Fleeca Bank Hawick Ave CAM#2", coords = vector3(-355.7643, -52.506, 50.746), r = {x = -35.0, y = 0.0, z = -143.8711}, canRotate = false, isOnline = true},
[24] = {label = "Fleeca Bank Del Perro Blvd CAM#1", coords = vector3(-1214.226, -335.86, 39.515), r = {x = -35.0, y = 0.0, z = -97.862}, canRotate = false, isOnline = true},
[25] = {label = "Fleeca Bank Great Ocean Hwy CAM#1", coords = vector3(-2958.885, 478.983, 17.406), r = {x = -35.0, y = 0.0, z = -34.69595}, canRotate = false, isOnline = true},
[26] = {label = "Paleto Bank CAM#1", coords = vector3(-102.939, 6467.668, 33.424), r = {x = -35.0, y = 0.0, z = 24.66}, canRotate = false, isOnline = true},
[27] = {label = "Del Vecchio Liquor Paleto Bay", coords = vector3(-163.75, 6323.45, 33.424), r = {x = -35.0, y = 0.0, z = 260.00}, canRotate = false, isOnline = true},
[28] = {label = "Don's Country Store Paleto Bay CAM#1", coords = vector3(166.42, 6634.4, 33.69), r = {x = -35.0, y = 0.0, z = 32.00}, canRotate = false, isOnline = true},
[29] = {label = "Don's Country Store Paleto Bay CAM#2", coords = vector3(163.74, 6644.34, 33.69), r = {x = -35.0, y = 0.0, z = 168.00}, canRotate = false, isOnline = true},
[30] = {label = "Don's Country Store Paleto Bay CAM#3", coords = vector3(169.54, 6640.89, 33.69), r = {x = -35.0, y = 0.0, z = 5.78}, canRotate = false, isOnline = true},
[31] = {label = "Vangelico Jewelery CAM#1", coords = vector3(-627.54, -239.74, 40.33), r = {x = -35.0, y = 0.0, z = 5.78}, canRotate = true, isOnline = true},
[32] = {label = "Vangelico Jewelery CAM#2", coords = vector3(-627.51, -229.51, 40.24), r = {x = -35.0, y = 0.0, z = -95.78}, canRotate = true, isOnline = true},
[33] = {label = "Vangelico Jewelery CAM#3", coords = vector3(-620.3, -224.31, 40.23), r = {x = -35.0, y = 0.0, z = 165.78}, canRotate = true, isOnline = true},
[34] = {label = "Vangelico Jewelery CAM#4", coords = vector3(-622.57, -236.3, 40.31), r = {x = -35.0, y = 0.0, z = 5.78}, canRotate = true, isOnline = true},
},
}
Config.EnableMods = true -- Enable the mods below to be applied
Config.CarMods = { -- Mods to be enabled / disabled for vehicles
engine = true,
brakes = true,
gearbox = true,
armour = false,
turbo = true,
}
Config.EnableExtras = true
Config.CarExtras = { -- Extra options to be enabled / disabled
["extras"] = {
["1"] = true, -- on/off
["2"] = true,
["3"] = true,
["4"] = true,
["5"] = true,
["6"] = true,
["7"] = true,
["8"] = true,
["9"] = true,
["10"] = true,
["11"] = true,
["12"] = true,
["13"] = true,
}
}
Config.AuthorizedVehicles = {
-- Garage 1 vehicles (LSPD)
[1] = {
["police"] = {label = "Police Car 1", ranks = {1,2}, livery = 1, price = 10},
["police2"] = {label = "Police Car 2", ranks = {1,2}, livery = 1, price = 10},
["police3"] = {label = "Police Car 3", ranks = {3}, livery = 1, price = 10},
["police4"] = {label = "Police Car 4", ranks = {3}, livery = 1, price = 10},
["policeb"] = {label = "Police Car 5", ranks = {3,4}, livery = 1, price = 10},
["policet"] = {label = "Police Car 6", ranks = {3,4}, livery = 1, price = nil},
["fbi"] = {label = "Unmarked FBI", ranks = {3,4}, livery = 1, price = 15},
["fbi2"] = {label = "Unmarked FBI2", ranks = {3,4}, livery = 1, price = nil},
},
-- Garage 2 vehicles (BCSO)
[2] = {
["sheriff"] = {label = "Sheriff Car 1", ranks = {1,2}, livery = 1, price = 10},
["sheriff2"] = {label = "Sheriff Car 2", ranks = {2,3,4}, livery = 1, price = 10},
["fbi"] = {label = "Unmarked FBI", ranks = {3,4}, livery = 1, price = 10},
["fbi2"] = {label = "Unmarked FBI2", ranks = {3,4}, livery = 1, price = nil},
},
-- Garage 1 vehicles (Sandy)
[3] = {
["sheriff"] = {label = "Sheriff Car 1", ranks = {1,2}, livery = 1, price = 10},
["sheriff2"] = {label = "Sheriff Car 2", ranks = {2,3,4}, livery = 1, price = 10},
["fbi"] = {label = "Unmarked FBI", ranks = {3,4}, livery = 1, price = 10},
["fbi2"] = {label = "Unmarked FBI2", ranks = {3,4}, livery = 1, price = nil},
},
}
Config.AmmoLabels = {
["AMMO_PISTOL"] = "9x19mm parabellum bullet",
["AMMO_SMG"] = "9x19mm parabellum bullet",
["AMMO_RIFLE"] = "7.62x39mm bullet",
["AMMO_MG"] = "7.92x57mm mauser bullet",
["AMMO_SHOTGUN"] = "12-gauge bullet",
["AMMO_SNIPER"] = "Large caliber bullet",
}
Config.Radars = {
vector4(-623.44421386719, -823.08361816406, 25.25704574585, 145.0),
vector4(-652.44421386719, -854.08361816406, 24.55704574585, 325.0),
vector4(1623.0114746094, 1068.9924316406, 80.903594970703, 84.0),
vector4(-2604.8994140625, 2996.3391113281, 27.528566360474, 175.0),
vector4(2136.65234375, -591.81469726563, 94.272926330566, 318.0),
vector4(2117.5764160156, -558.51013183594, 95.683128356934, 158.0),
vector4(406.89505004883, -969.06286621094, 29.436267852783, 33.0),
vector4(657.315, -218.819, 44.06, 320.0),
vector4(2118.287, 6040.027, 50.928, 172.0),
vector4(-106.304, -1127.5530, 30.778, 230.0),
vector4(-823.3688, -1146.980, 8.0, 300.0),
}
Config.CarItems = {
[1] = {name = "heavyarmor", amount = 2, info = {}, type = "item", slot = 1,},
[2] = {name = "empty_evidence_bag", amount = 10, info = {}, type = "item", slot = 2,},
[3] = {name = "police_stormram", amount = 1, info = {}, type = "item", slot = 3,},
}
Config.QuickEquip = false -- Set this to true if you want to give certain items automatically and configure the quick = {} part on each item
Config.Items = {
label = "Police Armory",
slots = 30,
items = {
[1] = {
name = "weapon_pistol",
price = 0,
amount = 1,
info = {
serie = "",
attachments = {
{component = "COMPONENT_AT_PI_FLSH", label = "Flashlight"},
}
},
type = "weapon",
slot = 1,
authorizedJobGrades = {0, 1, 2, 3, 4},
quick = {equip = true, amount = 1}
},
[2] = {
name = "weapon_stungun",
price = 0,
amount = 1,
info = {
serie = "",
},
type = "weapon",
slot = 2,
authorizedJobGrades = {0, 1, 2, 3, 4},
quick = {equip = true, amount = 1}
},
[3] = {
name = "weapon_pumpshotgun",
price = 0,
amount = 1,
info = {
serie = "",
attachments = {
{component = "COMPONENT_AT_AR_FLSH", label = "Flashlight"},
}
},
type = "weapon",
slot = 3,
authorizedJobGrades = {0, 1, 2, 3, 4},
quick = {equip = false, amount = 1}
},
[4] = {
name = "weapon_smg",
price = 0,
amount = 1,
info = {
serie = "",
attachments = {
{component = "COMPONENT_AT_SCOPE_MACRO_02", label = "1x Scope"},
{component = "COMPONENT_AT_AR_FLSH", label = "Flashlight"},
}
},
type = "weapon",
slot = 4,
authorizedJobGrades = {0, 1, 2, 3, 4},
quick = {equip = false, amount = 1}
},
[5] = {
name = "weapon_carbinerifle",
price = 0,
amount = 1,
info = {
serie = "",
attachments = {
{component = "COMPONENT_AT_AR_FLSH", label = "Flashlight"},
{component = "COMPONENT_AT_SCOPE_MEDIUM", label = "3x Scope"},
}
},
type = "weapon",
slot = 5,
authorizedJobGrades = {0, 1, 2, 3, 4},
quick = {equip = false, amount = 1}
},
[6] = {
name = "weapon_nightstick",
price = 0,
amount = 1,
info = {},
type = "weapon",
slot = 6,
authorizedJobGrades = {0, 1, 2, 3, 4},
quick = {equip = true, amount = 1}
},
[7] = {
name = "pistol_ammo",
price = 0,
amount = 5,
info = {},
type = "item",
slot = 7,
authorizedJobGrades = {0, 1, 2, 3, 4},
quick = {equip = true, amount = 5}
},
[8] = {
name = "smg_ammo",
price = 0,
amount = 5,
info = {},
type = "item",
slot = 8,
authorizedJobGrades = {0, 1, 2, 3, 4},
quick = {equip = false, amount = 1}
},
[9] = {
name = "shotgun_ammo",
price = 0,
amount = 5,
info = {},
type = "item",
slot = 9,
authorizedJobGrades = {0, 1, 2, 3, 4},
quick = {equip = false, amount = 1}
},
[10] = {
name = "rifle_ammo",
price = 0,
amount = 5,
info = {},
type = "item",
slot = 10,
authorizedJobGrades = {0, 1, 2, 3, 4},
quick = {equip = false, amount = 1}
},
[11] = {
name = "handcuffs",
price = 0,
amount = 1,
info = {},
type = "item",
slot = 11,
authorizedJobGrades = {0, 1, 2, 3, 4},
quick = {equip = true, amount = 1}
},
[12] = {
name = "weapon_flashlight",
price = 0,
amount = 1,
info = {},
type = "weapon",
slot = 12,
authorizedJobGrades = {0, 1, 2, 3, 4},
quick = {equip = true, amount = 1}
},
[13] = {
name = "empty_evidence_bag",
price = 0,
amount = 50,
info = {},
type = "item",
slot = 13,
authorizedJobGrades = {0, 1, 2, 3, 4},
quick = {equip = false, amount = 1}
},
[14] = {
name = "police_stormram",
price = 0,
amount = 50,
info = {},
type = "item",
slot = 14,
authorizedJobGrades = {0, 1, 2, 3, 4},
quick = {equip = false, amount = 1}
},
[15] = {
name = "armor",
price = 0,
amount = 50,
info = {},
type = "item",
slot = 15,
authorizedJobGrades = {0, 1, 2, 3, 4},
quick = {equip = true, amount = 1}
},
[16] = {
name = "radio",
price = 0,
amount = 50,
info = {},
type = "item",
slot = 16,
authorizedJobGrades = {0, 1, 2, 3, 4},
quick = {equip = true, amount = 1}
},
[17] = {
name = "heavyarmor",
price = 0,
amount = 50,
info = {},
type = "item",
slot = 17,
authorizedJobGrades = {0, 1, 2, 3, 4},
quick = {equip = false, amount = 1}
},
[18] = {
name = "alcoholtester",
price = 0,
amount = 5,
info = {},
type = "item",
slot = 18,
authorizedJobGrades = {0, 1, 2, 3, 4},
quick = {equip = true, amount = 1}
}
}
}